What is in this Build and Conquer [V0.1] database?
3 entriesMap & RoutesThe plot you start on, the tunnels that carry troops, the mainland those troops deploy to, and the military base used in the missile tutorial.29 entriesUnitsVehicles and missiles from the 30 September 2026 tutorial, plus equipment named on the Eastern European and French military passes.11 entriesMachinesCity pieces named in the experience description, the military base from the tutorial, billboards from the pass text, and two power plants known only from player questions.5 entriesMoneyThe management values the experience lists: money, workers, population, resources, and happiness.3 entriesMaterialsResource names that appear only in player reports. They are not an official crafting table.3 entriesCraftingResearch, production, and the manufacture of vehicles and missiles. Recipes and costs are not published.
Map & Routes
Map & RoutesStarting plotThe empty plot the experience gives you at the start. The country is built on it.Map & RoutesTunnelsThe route the experience names for moving troops from your country to the mainland.Map & RoutesMainlandThe destination for deployed troops, and the place where fights over strategic areas are described.
Units
UnitsHIMARSA rocket vehicle the missile tutorial used to spot enemy movement and deal damage.UnitsTanksThe ground force paired with HIMARS in the missile-quest demonstration.UnitsSRBMThe first missile quest in the tutorial. The French pass calls the matching gear B-Strike 1000.UnitsGLCMThe second missile quest in the tutorial. The French pass labels it a cruise-missile launcher.UnitsMRBMThe third missile quest named before Hypersonic BM. The French pass calls it B-Strike 2500.UnitsHypersonic BMThe last missile quest in the tutorial. The French pass calls it B-Strike HGV.UnitsAnti-missileDefensive fire that can stop missiles. Iron Dome is a name players use, not a confirmed stat block.UnitsS-500Air-defense equipment named first on the Eastern European Military Pack.
Machines
MachinesNeighbourhoodsA named city piece. The description does not say whether they house workers, population, or both.MachinesRoadsA named link in the city. No speed or upkeep is published.MachinesFarmsA named production building. The crop and the income are not published.MachinesShopsA named city building. It is not confirmed as the code-redeem screen.MachinesFactoriesA named production building. Vehicle and missile manufacture may depend on production, but the recipe link is not published.MachinesPower plantsThe official power building. Output and fuel are not published.MachinesCoal-fired power plantA plant players are trying to connect to mines. The connection rule is not published.MachinesNuclear power plantA plant players have asked how to unlock. The unlock is not published.
Money
MoneyMoneyThe currency you manage as the country grows. Rates are unpublished.MoneyWorkersA managed labor value. The cap is unpublished.MoneyPopulationA managed value listed apart from workers.MoneyHappinessA managed city value. The penalties for low happiness are not published.MoneyResourcesA managed category. The full list is not public. Uranium and coal are only player reports.
Materials
MaterialsCoalA fuel name implied by a player report about a coal-fired plant. Not an official resource entry.MaterialsUraniumA resource name from one unresolved reload report. Not a confirmed missile recipe.MaterialsMinesA building players are trying to link to a coal-fired plant. The link rule is unpublished.
Crafting
CraftingResearchThe official way to reach new technology, including the path toward vehicles and missiles.CraftingVehicle manufacturingThe official production step for vehicles. HIMARS and tanks were used in a tutorial but not given a recipe.CraftingMissile manufacturingThe official way missiles are made. Reload rules and uranium are not confirmed recipes.
![Build and Conquer [V0.1] database](/media/optimized/10695e2bcf84fae9b39f8f63-768.webp)